#include "stdafx.h"

#include "Engine\Core\Stdhdr.cpp"
#include "Engine\Core\UnicodeString.cpp"
#include "Engine\Core\String.cpp"
#include "Engine\Core\OutputDataStream.cpp"
#include "Engine\Core\InputDataStream.cpp"
#include "Engine\Core\Compression.cpp"

#include "Engine\Math\RGBColor.cpp"
#include "Engine\Math\SpaceVector.cpp"
#include "Engine\Math\Line3D.cpp"
#include "Engine\Math\LineSegment2D.cpp"
#include "Engine\Math\LineSegment3D.cpp"
#include "Engine\Math\Plane.cpp"
#include "Engine\Math\Intersect.cpp"
#include "Engine\Math\Matrix4.cpp"

#include "Engine\Multithreading\Thread.cpp"

#include "Engine\Graphics Objects\Bitmap.cpp"
// #include "Engine\Graphics Objects\MatrixController.cpp"
// #include "Engine\Graphics Objects\Camera.cpp"
// #include "Engine\Graphics Objects\PrimitiveRender.cpp"
// #include "Engine\Graphics Objects\MeshVertex.cpp"
#include "Engine\Graphics Objects\KDTree3.cpp"
#include "Engine\Graphics Objects\KDTreeN.cpp"
// #include "Engine\Graphics Objects\PointSet.cpp"
// #include "Engine\Graphics Objects\RayIntersectorBruteForce.cpp"
// #include "Engine\Graphics Objects\RayIntersectorKDTree.cpp"


// #include "Engine\Utility\MovieExporter.cpp"
// #include "Engine\Utility\AudioCapture.cpp"
// #include "Engine\Utility\VideoCompressor.cpp"
#include "Engine\Utility\ColorGenerator.cpp"
#include "Engine\Utility\FileCollection.cpp"
// #include "Engine\Utility\ParameterFile.cpp"
// #include "Engine\Utility\UVAtlas.cpp"
// #include "Engine\Utility\FrameTimer.cpp"
// #include "Engine\Utility\Profiler.cpp"
#include "Engine\Utility\Directory.cpp"
// #include "Engine\Utility\MenuInterface.cpp"
#include "Engine\Utility\Console.cpp"